Source: Lesson 1: Learn Adobe Animate/Flash
Overview of the entire activity: The teacher, DigiCanMedia, walks the user through the beginning of tweening in Adobe Animate. The students see examples of all three tweens: classic, motion, and shape. The student creates the artwork and then animates it in the program timeline.
The target audience: Any secondary student or older
The technology(ies) that was (were) utilized: Adobe Suite, Computer
Cognitive process dimension according to Bloom’s Taxonomy: Students are involved in the following cognitive process:
Identify and Utilize tools in Animate
Student-centered or teacher-centered learning:
Students are drawing and animating.
Opportunity to refine:
Embed animations into other projects