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adobe animate

Source: Lesson 1: Learn Adobe Animate/Flash


Overview of the entire activity: The teacher, DigiCanMedia, walks the user through the beginning of tweening in Adobe Animate. The students see examples of all three tweens: classic, motion, and shape. The student creates the artwork and then animates it in the program timeline.


The target audience: Any secondary student or older


The technology(ies) that was (were) utilized: Adobe Suite, Computer


Cognitive process dimension according to Bloom’s Taxonomy: Students are involved in the following cognitive process:

  • Create Drawings

  • Identify and Utilize tools in Animate

  • Animate drawings


Student-centered or teacher-centered learning:


Student-centered learning:

  • Students are drawing and animating.


Opportunity to refine:

  • Embed animations into other projects

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